Aim was the development and testing of a scenario-based test, measuring typical performance. Each item of the Scenario Based Emotional Competencies Test describes a situation that requires interpersonal or intrapersonal emotional competencies and can be solved by three solutions. The construction proceeded in five phases: Firstly, situations from the items of two previous diploma theses were simplified and divided into intrapersonal and interpersonal emotional competence. Then those situations were given to children to generate new alternatives. In the next step experts should rate those choices after competence. Afterwards also a cognitive survey was made to proof comprehension. At the final testing 130 third- and fourth-graders were tested with this questionnaire. A self-constructed socio-demographic questionnaire, the Trait Emotional Intelligence Questionnaire-Child Short Form and parts of the Selbstbeschreibungsinventar für Kinder und Jugendliche, Selbstberichtsinventar, State Trait Anxiety Inventory for Children, Anger Expression Scale and Talente Check Volksschule were presented, too. 20 children had to be excluded due to their different mother language. The analysis showed two factors and a general factor, mainly having high item-difficulties and medium item-total-correlations. Apart from the internal consistency of the intrapersonal factor, the reliability of the test is satisfying. Criterion validity is also confirmed. Relations to computer gaming, ownership of a dog or a cat, ownership of a cat and anger expression were shown. Furthermore, the Scenario Based Emotional Competencies Test correlates with intelligence, which was not intended though, and also with the Trait Emotional Intelligence Questionnaire-Child Short Form. Boys and older children have lower scores on the interpersonal factor. The end version of the Scenario Based Emotional Competencies Test has 17 items ? ten belonging to the intrapersonal and seven to the interpersonal factor.